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Old Feb 02, 2007, 11:28 AM // 11:28   #81
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I would love it if it was just monsters levels are doubled. Or maybe all monsters are +20 levels higher. Just think of the first mission in proph with all those Char after you. That would give you reason to run.
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Old Feb 02, 2007, 11:51 AM // 11:51   #82
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I don't mind re-doing missions in hard mode, as long the monsters' drops, chest drops or experience gained from monster killing is better than it being in normal mode.
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Old Feb 02, 2007, 01:38 PM // 13:38   #83
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Quote:
Originally Posted by Sinister Aura
is anyone going to want to redo 58 missions ALL over again for a title they cherished getting the first time?
Hello!

Quote:
EDIT: this isnt so much complaining as it seems, just disappointment that instead of fixing what was said would be, anet goes ahead and "fixes" something that wasnt broken.
It was broken. PvE is too easy. Hopefully this "hard mode" will rectify this.
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Old Feb 02, 2007, 01:41 PM // 13:41   #84
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Anyone think this is ggoing to be an added deal to the mission, or just referring to Bonus/Masters?
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Old Feb 02, 2007, 01:48 PM // 13:48   #85
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Quote:
Originally Posted by cosyfiep
I for one dont like it one bit.....I have a few characters that are 1 or 2 missions away from the protector title....now they will have to go back and REDO ALL of the missions for that continent to get the title, while those that arlready have it dont...... .....

seems if this be the case, none of my characters will get the 'new' title....so the who givesaflyingratsbehind will now come into play on this title......aka it wasnt of much use before and I wont redo those missions just to get it when I had already done all but one ......

<sarcasm> good job anet.
wow relax man, your health.
You donot have to go and redo these missions.
If they are adding this it will be for people who hunt these kind of titles, no need for you to blow up like you did.
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Old Feb 02, 2007, 01:51 PM // 13:51   #86
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Mmm.. hell mode. *looks forward to gold colossal blades and hydra bows*
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Old Feb 02, 2007, 01:59 PM // 13:59   #87
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Originally Posted by King's Spectre
Mmm.. hell mode. *looks forward to gold colossal blades and hydra bows*
hydra bows???
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Old Feb 02, 2007, 02:07 PM // 14:07   #88
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I guess what has me the most excited about hard mode is that this is something ANet actually has to go back into earlier chapters and work on too. They'll actually have to do something for older chapters with this addition. Many additions seem like a "latest chapter only" thing.

Sounds like a cool idea, too.


Definitely seems like this was accidentally left in with the skill balance build though. If it isn't close, I can't see any reason why they'd hint at it this soon. To those who are upset that their already-Protector-titled characters don't appear to have access to hard mode, well I'm sure that's not ANet's intent. Most likely a bug.
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Old Feb 02, 2007, 02:10 PM // 14:10   #89
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Quote:
Originally Posted by Celestial_Kitsune
When you obtain Guardian of Elona, you will have access to the new Elite Mission, Battle of Jahai 2: Return of the King. The main objective of this mission is to defeat Palawa Joko with some help from Turai Ossa
Good point about openning new areas to who make the missions again in hard mode....
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Old Feb 02, 2007, 02:12 PM // 14:12   #90
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Quote:
Originally Posted by Lonesamurai
hydra bows???
Diablo2 items, hell mode in reference to D2 also
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Old Feb 02, 2007, 02:28 PM // 14:28   #91
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While you're working on the "hard mode" updates, could you please take a few weeks to bundle in an auction house with it? People have only been asking for that since the first chapter.
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Old Feb 02, 2007, 02:33 PM // 14:33   #92
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Quote:
Originally Posted by Gaile Gray
I don't know, not for a while, but not too long, either. I will check on that and hope to have a more defined answer this week.

It will be cool, folks. It will be optional. Nobody's titles will be devalued, not at all. And no one--no one!--is being forced to participate!
Does that mean then, that "Protector of <Continent>" will still be "Max" in terms of the titles counting towards the "Kind of a Big Deal"/"People Know Me" Title track? I have KoaBD now and, as much as I would like the option of a "Hard Mode", I really don't want to have to go through all the missions again on "Hard Mode" to make up my titles so as they count towards KoaBD again... My worry is I'll wake up one day to find that instead of 5/5 titles for KoaBD I'll be 2/5!

Perhaps this can't be confirmed yet but I'll be watching this space closely.

I mean, Thunderhead Keep + Hard Mode = Uber Entertainment! But having to do, ugh, Jennur's Horde AGAIN on an even HARDER setting...really...please don't make me go there!!
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Old Feb 02, 2007, 02:36 PM // 14:36   #93
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So, The Burning Crusade is released, and with it Heroic (hard) Mode for dungeons. A few weeks later, now Guild Wars as well... copycats ftw

Seriously though, I don't really mind. Will be interesting to see what they can do to squeeze something "new" out of the old stuff
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Old Feb 02, 2007, 03:14 PM // 15:14   #94
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I just hope this isn't just shorter timers, stupid environmental effects or just boosting all the mob levels to 28.

Better mob AI and skill bars and a slight level boost and some new secondary objectives would be fine by me.
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Old Feb 02, 2007, 03:14 PM // 15:14   #95
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I'm really looking forward to this. I LOVE PvE but I must admit it's far too easy for experienced players. I can't think of a single standard mission that I can't hero/hench to masters first attempt simply by setting up the right builds on my heroes. The final areas of the game should be a real challenge, but they're not as hard as i think they should be.

This would provide an optional challenge to those who don't want to be limited to only a few elite areas in the game currently. But i can imagine finding a PUG good enough to get the job done may be even harder than the mission itself.
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Old Feb 02, 2007, 03:24 PM // 15:24   #96
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Quote:
Originally Posted by Stixxx
They mentioned it on the update page on Guildwiki tho.
You do know Guildwiki is a fansite, don't you?
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Old Feb 02, 2007, 03:30 PM // 15:30   #97
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LFP-Gates of Maddnes..Hard Mode :P

every foe has double health..double armour and double dmg :P
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Old Feb 02, 2007, 03:34 PM // 15:34   #98
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Quote:
Originally Posted by onerabbit
LFP-Gates of Maddnes..Hard Mode :P

every foe has double health..double armour and double dmg :P
LFP Chahbek Village - Hard Mode - NO NOOBS!!

All lvl 0 corsairs are now lvl 31 Shiros...
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Old Feb 02, 2007, 03:39 PM // 15:39   #99
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I honestly hope that they do something interesting, like give mobs real skillbars, and make an attempt to buff the AI, instead of making the whole game have a DoA-style Hard Mode. It would be nice if it didn't require 'tanks' and careful agro mnagment.
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Old Feb 02, 2007, 03:42 PM // 15:42   #100
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Hmmm, this should be interesting and I like the idea of spicing up old missions.

I wonder how they are going to handle "mixed groups" though. By this I mean folks that are still playing thru the game for the first time and get into a mission town with folks who are there mainly for "hard mode". Perhaps the changes will be something that would be transparent for mixed groups.

Here's some theories that haven't been mentioned yet (I think)
- 6 Skill bar
- Must kill every single enemy in mission area. If you do, it counts as "hard mode" completed.
- Absolutely no deaths allowed. Play thru mission as normal. If anyone on your team dies, you complete mission as normal (or fail mission, possibly), however if no deaths occur then it counts as "hard mode" completed.

I don't know what A-net plans for hard mode, but hopefully it will be something that will allow first-timers ("just get me past this mission!!!!") to mix with the hard mode seekers.
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