Feb 02, 2007, 11:28 AM // 11:28
|
#81
|
Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
|
I would love it if it was just monsters levels are doubled. Or maybe all monsters are +20 levels higher. Just think of the first mission in proph with all those Char after you. That would give you reason to run.
|
|
|
Feb 02, 2007, 11:51 AM // 11:51
|
#82
|
Krytan Explorer
Join Date: Oct 2006
Profession: R/W
|
I don't mind re-doing missions in hard mode, as long the monsters' drops, chest drops or experience gained from monster killing is better than it being in normal mode.
|
|
|
Feb 02, 2007, 01:38 PM // 13:38
|
#83
|
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
|
Quote:
Originally Posted by Sinister Aura
is anyone going to want to redo 58 missions ALL over again for a title they cherished getting the first time?
|
Hello!
Quote:
EDIT: this isnt so much complaining as it seems, just disappointment that instead of fixing what was said would be, anet goes ahead and "fixes" something that wasnt broken.
|
It was broken. PvE is too easy. Hopefully this "hard mode" will rectify this.
|
|
|
Feb 02, 2007, 01:41 PM // 13:41
|
#84
|
Banned
Join Date: Oct 2006
Location: Iowa
Guild: Pantheon Of Shadows [dei]
|
Anyone think this is ggoing to be an added deal to the mission, or just referring to Bonus/Masters?
|
|
|
Feb 02, 2007, 01:48 PM // 13:48
|
#85
|
Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
|
Quote:
Originally Posted by cosyfiep
|
wow relax man, your health.
You donot have to go and redo these missions.
If they are adding this it will be for people who hunt these kind of titles, no need for you to blow up like you did.
|
|
|
Feb 02, 2007, 01:51 PM // 13:51
|
#86
|
Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
|
Mmm.. hell mode. *looks forward to gold colossal blades and hydra bows*
|
|
|
Feb 02, 2007, 01:59 PM // 13:59
|
#87
|
Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
|
Quote:
Originally Posted by King's Spectre
Mmm.. hell mode. *looks forward to gold colossal blades and hydra bows*
|
hydra bows???
|
|
|
Feb 02, 2007, 02:07 PM // 14:07
|
#88
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
|
I guess what has me the most excited about hard mode is that this is something ANet actually has to go back into earlier chapters and work on too. They'll actually have to do something for older chapters with this addition. Many additions seem like a "latest chapter only" thing.
Sounds like a cool idea, too.
Definitely seems like this was accidentally left in with the skill balance build though. If it isn't close, I can't see any reason why they'd hint at it this soon. To those who are upset that their already-Protector-titled characters don't appear to have access to hard mode, well I'm sure that's not ANet's intent. Most likely a bug.
|
|
|
Feb 02, 2007, 02:10 PM // 14:10
|
#89
|
Jungle Guide
Join Date: Dec 2005
Profession: W/N
|
Quote:
Originally Posted by Celestial_Kitsune
When you obtain Guardian of Elona, you will have access to the new Elite Mission, Battle of Jahai 2: Return of the King. The main objective of this mission is to defeat Palawa Joko with some help from Turai Ossa
|
Good point about openning new areas to who make the missions again in hard mode....
|
|
|
Feb 02, 2007, 02:12 PM // 14:12
|
#90
|
Krytan Explorer
Join Date: Jul 2006
Profession: W/Me
|
Quote:
Originally Posted by Lonesamurai
hydra bows???
|
Diablo2 items, hell mode in reference to D2 also
|
|
|
Feb 02, 2007, 02:28 PM // 14:28
|
#91
|
Krytan Explorer
|
While you're working on the "hard mode" updates, could you please take a few weeks to bundle in an auction house with it? People have only been asking for that since the first chapter.
|
|
|
Feb 02, 2007, 02:33 PM // 14:33
|
#92
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Gaile Gray
I don't know, not for a while, but not too long, either. I will check on that and hope to have a more defined answer this week.
It will be cool, folks. It will be optional. Nobody's titles will be devalued, not at all. And no one--no one!--is being forced to participate!
|
Does that mean then, that "Protector of <Continent>" will still be "Max" in terms of the titles counting towards the "Kind of a Big Deal"/"People Know Me" Title track? I have KoaBD now and, as much as I would like the option of a "Hard Mode", I really don't want to have to go through all the missions again on "Hard Mode" to make up my titles so as they count towards KoaBD again... My worry is I'll wake up one day to find that instead of 5/5 titles for KoaBD I'll be 2/5!
Perhaps this can't be confirmed yet but I'll be watching this space closely.
I mean, Thunderhead Keep + Hard Mode = Uber Entertainment! But having to do, ugh, Jennur's Horde AGAIN on an even HARDER setting...really...please don't make me go there!!
|
|
|
Feb 02, 2007, 02:36 PM // 14:36
|
#93
|
Pre-Searing Cadet
Join Date: Jul 2006
Profession: Mo/Me
|
So, The Burning Crusade is released, and with it Heroic (hard) Mode for dungeons. A few weeks later, now Guild Wars as well... copycats ftw
Seriously though, I don't really mind. Will be interesting to see what they can do to squeeze something "new" out of the old stuff
|
|
|
Feb 02, 2007, 03:14 PM // 15:14
|
#94
|
Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
|
I just hope this isn't just shorter timers, stupid environmental effects or just boosting all the mob levels to 28.
Better mob AI and skill bars and a slight level boost and some new secondary objectives would be fine by me.
|
|
|
Feb 02, 2007, 03:14 PM // 15:14
|
#95
|
Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
|
I'm really looking forward to this. I LOVE PvE but I must admit it's far too easy for experienced players. I can't think of a single standard mission that I can't hero/hench to masters first attempt simply by setting up the right builds on my heroes. The final areas of the game should be a real challenge, but they're not as hard as i think they should be.
This would provide an optional challenge to those who don't want to be limited to only a few elite areas in the game currently. But i can imagine finding a PUG good enough to get the job done may be even harder than the mission itself.
|
|
|
Feb 02, 2007, 03:24 PM // 15:24
|
#96
|
Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
|
Quote:
Originally Posted by Stixxx
They mentioned it on the update page on Guildwiki tho.
|
You do know Guildwiki is a fansite, don't you?
|
|
|
Feb 02, 2007, 03:30 PM // 15:30
|
#97
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
LFP-Gates of Maddnes..Hard Mode :P
every foe has double health..double armour and double dmg :P
|
|
|
Feb 02, 2007, 03:34 PM // 15:34
|
#98
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by onerabbit
LFP-Gates of Maddnes..Hard Mode :P
every foe has double health..double armour and double dmg :P
|
LFP Chahbek Village - Hard Mode - NO NOOBS!!
All lvl 0 corsairs are now lvl 31 Shiros...
|
|
|
Feb 02, 2007, 03:39 PM // 15:39
|
#99
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
|
I honestly hope that they do something interesting, like give mobs real skillbars, and make an attempt to buff the AI, instead of making the whole game have a DoA-style Hard Mode. It would be nice if it didn't require 'tanks' and careful agro mnagment.
|
|
|
Feb 02, 2007, 03:42 PM // 15:42
|
#100
|
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
|
Hmmm, this should be interesting and I like the idea of spicing up old missions.
I wonder how they are going to handle "mixed groups" though. By this I mean folks that are still playing thru the game for the first time and get into a mission town with folks who are there mainly for "hard mode". Perhaps the changes will be something that would be transparent for mixed groups.
Here's some theories that haven't been mentioned yet (I think)
- 6 Skill bar
- Must kill every single enemy in mission area. If you do, it counts as "hard mode" completed.
- Absolutely no deaths allowed. Play thru mission as normal. If anyone on your team dies, you complete mission as normal (or fail mission, possibly), however if no deaths occur then it counts as "hard mode" completed.
I don't know what A-net plans for hard mode, but hopefully it will be something that will allow first-timers ("just get me past this mission!!!!") to mix with the hard mode seekers.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:39 AM // 00:39.
|